Fallen Destiny

Summary

Fallen Destiny is an action-adventure 3D prototype, where a plucky human loner ends up trapped within a cavern, exploring forgotten ancient ruins, whilst uncovering the secret as to why an entirely religion ended up being buried beneath the earth.

The MC, using their newly learned abilities from rediscovered, enchanted literature, traverse through deep chasms, all while never ceasing in chasing a seemingly helpful guiding spirit.

Genre

Action-Adventure Platformer

Roles

Level Design, World Design, Narrative Design

Time

3 weeks

Team

Solo

Tools

Unity, C#


Overview

Fallen Destiny was my submission to Futuregames' Level Design and World Creation course. Each student was tasked to create a three stage level done to a blockout level of completeness that allows the player to unlock a new traversal ability, unlock a new non-traversal ability, and includes at least 2 types of environmental obstacles.


My Work

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Level Design — Three-stage blockout, Obstacles, Mechanics

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World Design — Detailed World Lore, Act Planning

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Narrative Design — Environmental/Auditory storytelling, Guiding NPC