Fallen Destiny
Summary
Fallen Destiny is an action-adventure 3D prototype, where a plucky human loner ends up trapped within a cavern, exploring forgotten ancient ruins, whilst uncovering the secret as to why an entirely religion ended up being buried beneath the earth.
The MC, using their newly learned abilities from rediscovered, enchanted literature, traverse through deep chasms, all while never ceasing in chasing a seemingly helpful guiding spirit.
Overview
Fallen Destiny was my submission to Futuregames' Level Design and World Creation course. Each student was tasked to create a three stage level done to a blockout level of completeness that allows the player to unlock a new traversal ability, unlock a new non-traversal ability, and includes at least 2 types of environmental obstacles.
My Work
Level Design — Three-stage blockout, Obstacles, Mechanics
World Design — Detailed World Lore, Act Planning
Narrative Design — Environmental/Auditory storytelling, Guiding NPC