Super Sick RPG
Summary
Super Sick RPG is a short tongue-in-cheek game where You, the valiant and heroic hero, are tasked by a very eager old man to save the Lady of the nondescript region from the villainous and evil hands of the Knight of Shadows.
You fight off *menacing* enemies, talk to some eccentric NPC's, find well hidden keys to open gates, and confront tyrannical figures all while cementing your status as a tried and true Adventure-ing Hero.
Overview
Super Sick RPG was my submission to Futuregames' Introduction to Visual Scripting course. Each student was tasked to create one fully functional game loop, containing a minimum of one challenge, but the overall experience not required to be a full game. Seeing an opportunity in getting to use an engine I had no prior experience in using up until this point, I opted to create a loose RPG experience, with all of its core components - conversing with NPC's, collecting items, fighting enemies, getting hit with projectiles, and having an epic showdown with a final boss.
My Work
Technical Design — Combat/Combo system, Multi-choice dialogue system, Animation pipeline, Player Stats(Health and Stamina),
Narrative Design — Character dialogue, story progression, world building.
Level Design — Rudimentary Blockouts.