Super Sick RPG

Summary

Super Sick RPG is a short tongue-in-cheek game where You, the valiant and heroic hero, are tasked by a very eager old man to save the Lady of the nondescript region from the villainous and evil hands of the Knight of Shadows.

You fight off *menacing* enemies, talk to some eccentric NPC's, find well hidden keys to open gates, and confront tyrannical figures all while cementing your status as a tried and true Adventure-ing Hero.

Genre

Satirical RPG

Roles

Narrative Design, Technical Design, Level Design

Time

4 weeks

Team

Solo

Tools

Unreal Engine 5, Blueprints, Diversion


Overview

Super Sick RPG was my submission to Futuregames' Introduction to Visual Scripting course. Each student was tasked to create one fully functional game loop, containing a minimum of one challenge, but the overall experience not required to be a full game. Seeing an opportunity in getting to use an engine I had no prior experience in using up until this point, I opted to create a loose RPG experience, with all of its core components - conversing with NPC's, collecting items, fighting enemies, getting hit with projectiles, and having an epic showdown with a final boss.


My Work

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Technical Design — Combat/Combo system, Multi-choice dialogue system, Animation pipeline, Player Stats(Health and Stamina),

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Narrative Design — Character dialogue, story progression, world building.

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Level Design — Rudimentary Blockouts.